SFVbm

SoundFont Virtual bank manager

SFVbm and SFEdit are (c) Copyright IJ Peters 1998-1999 (ijp@floot.demon.co.uk) but may be freely distributed under the terms of the GNU General Public Licence. It also contains code from the awesfx libraries by Takashi Iwai and C++ wrappers by Paul Leonard (Cantor)- Many thanks.

Page last updated Tuesday 11 May 1999

SFVbm

SFVbm is a (Linux X) GUI front end for creating and manipulating (Takashi Iwai) virtual bank (foo.bnk) files for the Creative Labs AWE32/64 soundcards.

SFVbm is not complete yet and should be treated as early BETA code. However, it can be used to create bnk files incorporating instuments from any of your soundfont files (individual keynotes are not supported yet, so, for example, you can't create custom drum kits - YET).

There is no documentation (apart from a short README). For the time being you'll have to use your intuition. If you are familiar with SoundFont files and virtual banks etc., it should be pretty easy.


What you need

You probably need version 0.4.2c of the awelib and awesfx libraries. Sorry, I'm not running 0.4.3 (or whatever) at the moment. I intend to start using a 2.2 kernel pretty soon and will update SFVbm as needed. Please be patient.
******* Please Note: My guess is that it probably won't work for you *******

FLTK the Fast Light ToolKit

The latest tested version is 1.0.3 but any later 1.0.x release should be OK.

You can get FLTK from The FLTK homepage


You can DOWNLOAD SFVbm version 0.17 [sfvbm-017.tar.gz 50835 bytes]

Version 0.15 is still largely untested, so I'm expecting some configuration and compiling problems for some people. I am using SLACKWARE-3.5.0. Please let me know if you have problems.

Things to do for SFVbm include:


SFEdit

SFEdit is called from within SFVbm. From the pulldown menu

Soundfonts -> Call SFEdit

SFEdit is an AWE32/64 GUI soundfont editor for LINUX.

There is a file explaining how to make a 'simple' soundfont from a set of samples with SFVbm. Well, ...it's a start.

Although it is possible, with care, to create soundfonts that SFVbm and sfxload recognises and loads, I wouldn't recommend using this program in 'anger' for a while yet. I'm fairly sure that the created soundfont has a few incorrect parameters and so on. If you spot any, I'll be glad to hear from you.


Things to do for SFEdit include:


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ijp@floot.demon.co.uk